OFFICIAL RULES

Learn how to play the GUNDAM CARD GAME, from setting it up to achieving your first victory.

VICTORY CONDITIONS

The game ends when either player wins by satisfying one of the following victory conditions:

1

Deal battle damage to your opponent when they have no cards in their shield area.

* Battle damage is damage dealt by a Unit according to its AP.

2

Your opponent has no cards in their deck.

NECESSARY FOR PLAY

A 50-card Deck, a 10-card Resource Deck, Token Cards, and Damage Counters such as dice.

Deck

Deck

50 Cards

Resource Deck

Resource Deck

10 Cards

Token Cards

Token Cards

EX Resources & Bases

Damage Counters

Damage Counters

Dice or Tokens

Deck Building Rules

  • A deck contains exactly 50 cards.
  • Up to 2 colors of cards may be included.
  • Up to 4 cards of the same card number may be included.

CARD TYPES

Unit Card

UNIT CARDS

Units are deployed into the Battle Area. Up to 6 Units may be deployed at once. Units cannot attack on the turn they are deployed, but they can attack starting from your next turn. When a Unit is paired with a Pilot and the link requirements are fulfilled, that Unit becomes a Link Unit and can attack immediately.

Pilot Card

PILOT CARDS

A Pilot is paired with a Unit in the Battle Area by placing it underneath the Unit. Each Unit can pair with 1 Pilot. When a Pilot is paired with a Unit, it gets the AP and HP listed on the Pilot Card. A Pilot can pair with any Unit.

Command Card

COMMAND CARDS

Commands are one-time use cards that can give you an advantage in battle. Some commands can be activated during your opponent's action step, while others can be treated as a Pilot.

Base Card

BASE CARDS

Deployed in your Shield Area. Use Bases to protect your shields and use their abilities to support your strategy. No more than 1 Base is deployed at a time.

PLAYSHEET & CARD PLACEMENT

Deck Area

Place your deck here. Draw cards from your Deck Area into your hand.

Resource Deck Area

Place your Resource Deck here.

Shields

Take 6 cards from the top of your deck and place them here face down at the start.

Resource Area

Place your Resources here. The second-turn player places 1 EX Resource at game start. Max 5 EX Resources.

Battle Area

Units are deployed here. No more than 6 Units allowed. 1 Pilot may be paired with 1 Unit.

Base & Trash

Bases are deployed here (max 1). Trashed cards go to the Trash pile.

TURN PROGRESSION

The game progresses through the following 5 phases, starting with Player One.

1

Start Phase

Set all rested (horizontal) cards as active (vertical).

2

Draw Phase

Draw 1 card from your deck.

3

Resource Phase

Draw 1 card from your Resource Deck and place it into your Resource Area.

4

Main Phase

You may play a card from your hand, activate an [Activate/Main] ability, or attack with a Unit.

5

End Phase

End your turn, and it becomes your opponent's turn.

OFFICIAL DOCUMENTS

SPECIAL FORMATS

Team Battle

Rules for Team Battle with teams of 2 players each. Coordinate with your partner!

Learn More →

Battle Royale

Rules for Battle Royale with 3 or more players. Last pilot standing wins!

Learn More →

Sealed Battle

Build a strategy on the spot using sealed product at stores!

Learn More →

LEARN MORE

How to Play Video

Teaching App

Learn the basic rules of the GUNDAM CARD GAME with hands-on practice in the official Teaching App!

Launch Teaching App →

Have Questions?

Check the official FAQ for rule and card clarifications.

View Official FAQ →