Psycho Gundam Mk-Ⅱ [R]
(At the end of your turn, this Unit recovers the specified number of HP.) 【Once per Turn】When you pair a (Cyber-Newtype) Pilot with one of your blue Units, draw 1.
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(At the end of your turn, this Unit recovers the specified number of HP.) 【Once per Turn】When you pair a (Cyber-Newtype) Pilot with one of your blue Units, draw 1.
Read More →(When this Unit’s attack destroys an enemy Unit, deal the specified amount of damage to the first card in that opponent’s shield area.) 【Activate・Main】【Once per Turn】Rest 1 of your other (League Militaire) Units:Choose 1 enemy Unit with 4 or less HP. Rest it.
Read More →【During Pair】【Attack】Deploy 1 [Parts]((League Militaire)・AP1・HP1・This Unit can’t choose the enemy player as its attack target) Unit token.
Read More →【During Link】【Attack】If you are attacking an enemy Unit, you may return a blue Pilot paired with this Unit to its owner’s hand.
Read More →During your turn, all your (Earth Federation) Units get AP+1. 【Deploy】During this turn, when one of your (Earth Federation) Units destroys an enemy Unit with battle damage, choose 1 enemy Unit with 5 or less HP. Rest it.
Read More →【Attack】If you have 3 or more (League Militaire) Units in play, draw 1.
Read More →【Once per Turn】During your turn, when your (Triple Ship Alliance) Unit deals battle damage to an enemy Unit, you may return the enemy Unit to its owner’ s hand.
Read More →This Unit can only attack during a turn when one of your (Superpower Bloc)/(UN) Units is deployed.
Read More →This Unit can only attack during a turn when one of your (Superpower Bloc)/(UN) Units is deployed.
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