Jaburo [C]
【Burst】Deploy this card. 【Deploy】Add 1 of your Shields to your hand. 【Activate・Main】【Once per Turn】Rest 1 of your (Earth Federation) Units:Choose 1 enemy Unit that is Lv.3 or lower. Rest it.
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【Burst】Deploy this card. 【Deploy】Add 1 of your Shields to your hand. 【Activate・Main】【Once per Turn】Rest 1 of your (Earth Federation) Units:Choose 1 enemy Unit that is Lv.3 or lower. Rest it.
Read More →【Main】Choose 1 of your Units. It gains during this turn. (At the end of your turn, this Unit recovers the specified number of HP.)
Read More →【Main】/【Action】Choose 1 to 2 enemy Units that are Lv.2 or lower. Rest them. 【Pilot】[Junko Jenko]
Read More →【Burst】Activate this card’s 【Main】. 【Main】/【Action】During this turn, friendly Units can’t be destroyed by enemy effects. Then, draw 1.
Read More →【Burst】Draw 1. 【Main】Choose 1 rested enemy Unit that is Lv.5 or lower. It won’t be set as active during the start phase of your opponent’s next turn.
Read More →【Burst】Add this card to your hand. 【Attack】Choose 1 of your (White Base Team) Units. It gets AP+1 during this turn.
Read More →【Burst】Add this card to your hand. 【When Paired】If this is a (League Militaire) Unit, deploy 1 [Parts]((League Militaire)・AP1・HP1・This Unit can’t choose the enemy player as its attack target) Unit token.
Read More →【Burst】Add this card to your hand. 【When Linked】Choose 1 rested Unit. Deal 1 damage to it.
Read More →【Burst】Add this card to your hand. All your (League Militaire) Unit tokens get AP+1.
Read More →【Deploy】Choose 1 of your active (League Militaire) Units and 1 enemy Unit that is Lv.3 or lower. Rest them.
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